tag:blogger.com,1999:blog-11017428.post114693055147524001..comments2023-11-02T10:12:33.801-04:00Comments on Soul Kerfuffle: Seeds of DisasterYeagerhttp://www.blogger.com/profile/02094244295900113594noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11017428.post-1147039949658935512006-05-07T18:12:00.000-04:002006-05-07T18:12:00.000-04:00Man, the only place you're going to find really sa...Man, the only place you're going to find really satisfying role-playing experience is either with the tabletop group, or on a decent MUSH. You know, I know it, everybody who really likes to roleplay knows it. End of discussion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11017428.post-1147017414525473392006-05-07T11:56:00.000-04:002006-05-07T11:56:00.000-04:00Might I suggest something along the lines of Never...Might I suggest something along the lines of Neverwinter Nights? It didn't really catch on because it needs a collective level of creativity, forethought and commitment to making it "go" that is, for the most part, like sunlight to a vampire for most MMORPG players. They're often lazy and the amount of work they put in to harvesting (gold, points, levels, dragon scales, donkey shit, whatever) is the *only* real counter to their game-laziness.<BR/><BR/>Oh, sure, may run a guild and the guild gets to a certain size or diversity, and no one wants to be the hammer when you need one. The guilds splinter, fall apart or decay slowly. The end is always the same.<BR/><BR/>I admit up front that I don't have the time or drive needed to run a NWN server, but I would think that for someone builds D&D campaigns, the game *might* hold a certain level of interest.<BR/><BR/>*shrugs*<BR/><BR/>I've all but given up on online gaming, anyway. Excepting small, close-group stuff like Quake with friends and such.Anonymousnoreply@blogger.com